Spawnroom names a function, with lambda list (&REST WORDS):
Mark a “spot” in the game.
UNIMPLEMENTED.
UNIMPLEMENTED.
Mark the current position of your Toot as a named “spot” in the game world.
#spawnroom [MONIKER]
This command has been completely repurposed, since there are no longer rooms.
Create a new room in the current zone.
#spawnroom [MONIKER] [TITLE] [SWF] #spawnroom [MONIKER] [TITLE]
NOTE: Uses tootCastleJoust.swf as default. This can be set after the room has been created by setting the 'f' room variable.
#spawnroom tootCastleJoust2 Joust2 tootCastleJoust.swf #spawnroom tootCastleJoust2 Joust2
Defined in file src/infinity/legacy-ops.lisp.